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Fortunately, we only need three of them. Make sure that the InsertDefaultModules bool values are still present and set to true. Go ahead and open up the ExtraDataInitializer module.

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However, we need to modify it to work with our icon dictionary by adding the following lines to the bottom of the function: if SpecialChatIcons. Groups then --does our table exist?

Groups do --iterate through it --there's an existing function called MakeIsInGroup --that we can use. Rank end end Now that we have a pool of data to draw from, we need to be able to figure out which iconss should be attached to the player.

If it's --just awe need to attach the address to it, and if it's --a full address, we can go ahead and return it. Players then --is there a players folder?

Players do if playerFromSpeaker. UserId then --if there's a match, cjat can loop through the entry's --icons and add them to the list, passing them through --ProcessImageID first. Icons do table.

Groups then --is there a groups folder? Groups do --cycle through groups --this line uses the IsInGroup function we applied earlier.

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Fortunately, we only need three of them. Make sure that the InsertDefaultModules bool values are still present and set to true.

Go ahead and open up the ExtraDataInitializer module. I put it directly underneath the SpecialChatColors dictionary, since it serves a very similar purpose.

However, we need to modify it to work with our icon dictionary by adding the following lines to the bottom of the function: if SpecialChatIcons. Groups then --does our table exist?

Groups do --iterate through it --there's an existing function called MakeIsInGroup --that we can use. Rank end end Now that we have a pool of data to draw from, we need to be able to figure out which icons should be attached to the player. If it's --just awe need to attach the address to it, and if it's --a full address, we can go ahead and return it.

Players then --is there a players folder? Players do if playerFromSpeaker.